Ryan King Art: How to use Blender’s snapping tool

https://youtu.be/-c0Evpf8V3A Overview: Ryan shows how to turn on the snapping feature, the different settings available and the different cases where it might be useful, such as for 1) more precise modeling, 2) duplicating and moving objects, 3) modeling a plank tower, and 4) using modular assets. Snap tool modes beyond increment: Ryan also explains how … Continue reading Ryan King Art: How to use Blender’s snapping tool

Gamefromscratch: Why use the Godot game engine?

https://youtu.be/pATpV7MwZr8 Purpose: Mike discusses the strengths of the Godot game engine and why someone might choose it over the Unity or Unreal game engines. Benefits: He highlights the small size of the engine, making it compatible with low-end devices, its status as the only free and open-source game engine of the three, and its superior … Continue reading Gamefromscratch: Why use the Godot game engine?